Focus and Engagement Level Detection Using Computer Vision and Machine Learning in a Classroom Environment / (Record no. 607417)

000 -LEADER
fixed length control field 02194nam a22001577a 4500
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 629.8
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Poonja, Hasnain Ali
245 ## - TITLE STATEMENT
Title Focus and Engagement Level Detection Using Computer Vision and Machine Learning in a Classroom Environment /
Statement of responsibility, etc. Hasnain Ali Poonja
264 ## - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Islamabad :
Name of producer, publisher, distributor, manufacturer SMME- NUST;
Date of production, publication, distribution, manufacture, or copyright notice 2023.
300 ## - PHYSICAL DESCRIPTION
Extent 64p.
Other physical details Soft Copy
Dimensions 30cm
500 ## - GENERAL NOTE
General note Due to Covid 19, the global education system has changed toward online learning, which<br/>has a high dropout rate. Therefore, it is vital that students maintain their level of interest. Therefore,<br/>detection of engagement level alone is insufficient for analyzing and improving learning and<br/>teaching techniques. To promote student engagement in STEM and online learning environments,<br/>technologies such as AR/VR and Haptics should be implemented. Utilizing facial emotion, body<br/>pose, and head rotation, a web-based computer vision system is developed and implemented to<br/>identify student involvement levels using webcams during tasks such as online classrooms, haptic<br/>interaction, and augmented reality. In addition, an AR and Haptics-based World Map is being<br/>designed and developed. To evaluate and compare three types of learning scenarios, namely (1)<br/>Traditional, (2) Augmented Reality-based, and (3) Haptics-based, two methods are employed: (1)<br/>Trained Computer Vision models are tested for 3 scenarios, and (2) A user study is conducted<br/>using the Positive and Negative Affect Schedule (PANAS) Questionnaire and NASA-Task Load<br/>Index, from which conclusions are drawn.<br/>The results of a comparison of Traditional, Augmented reality, and Haptics-based learning<br/>indicate that Haptics and Augmented Reality-based learning are the most immersive and increase<br/>levels of engagement during online learning and STEM training, whereas Traditional learning<br/>methods are the least effective during online classes. User studies and computer vision models are<br/>utilized to validate the results.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element MS Robotics and Intelligent Machine Engineering
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Supervisor : Dr. Muhammad Jawad Khan
856 ## - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="http://10.250.8.41:8080/xmlui/handle/123456789/33689">http://10.250.8.41:8080/xmlui/handle/123456789/33689</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Thesis
Holdings
Withdrawn status Permanent Location Current Location Shelving location Date acquired Full call number Barcode Koha item type
  School of Mechanical & Manufacturing Engineering (SMME) School of Mechanical & Manufacturing Engineering (SMME) E-Books 01/17/2024 629.8 SMME-TH-850 Thesis
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