Design & Development of 3 Degrees of Freedom (DoF) Real-Time Game for Post-Stroke Rehabilitation Using Fitts’ Law & Pattern Recognition / (Record no. 609195)

000 -LEADER
fixed length control field 02442nam a22001577a 4500
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 610
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Imran, Urwah
245 ## - TITLE STATEMENT
Title Design & Development of 3 Degrees of Freedom (DoF) Real-Time Game for Post-Stroke Rehabilitation Using Fitts’ Law & Pattern Recognition /
Statement of responsibility, etc. Urwah Imran
264 ## - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Islamabad :
Name of producer, publisher, distributor, manufacturer SMME- NUST;
Date of production, publication, distribution, manufacture, or copyright notice 2024
300 ## - PHYSICAL DESCRIPTION
Extent 98p.
Other physical details Soft Copy
Dimensions 30cm
500 ## - GENERAL NOTE
General note This research addresses challenges in stroke rehabilitation by proposing an alternative to<br/>current methods that are often costly and resource-intensive. With limited accessibility to<br/>rehabilitation interventions due to constraints in skilled therapists and advanced<br/>technology, there is a need for innovative solutions. Past research predominantly focused<br/>on 2-DoF systems, limiting exploration in diverse multiple DoF EMG classification<br/>systems. The initial phase of this study involves a comprehensive investigation into the<br/>potential of user-specific non-functional hand movements. By examining 16 distinct wrist<br/>and finger motions using five classifiers (Wide Neural Networks, Ensemble Bagged Trees,<br/>Cubic SVM, Fine KNN, Logistic Regression Kernel), significant differences were<br/>revealed. One-Way Anova testing (p<0.05) revealed significant classifier differences while<br/>Wilicoxon signed-rank tests (p<0.05) distinguished individual finger and wrist getsures.<br/>For the development of a 3-DOF real-time game, specific hand movements were<br/>strategically selected based on the best obtained accuracies. Noteworthy movements<br/>include "Abduction of thumb and flexion of others," "Flexion of all fingers," "Extension<br/>of index and flexion of others”, “Wrist Radial Deviation (Clockwise)”, Wrist Extension”,<br/>and “Wrist Supination Axis: middle finger.” A MATLAB APP DESIGNER-based GUI<br/>was developed with two tabs. Real-time metrics for the designed game exhibited promising<br/>results: a completion rate of 94.22% (±2.74%), throughput of 0.40 bits s−1 (±0.03), path<br/>efficiency of 87.02%, and minimal overshoot of 12.68%. These findings underscore the<br/>game's potential as an effective and engaging tool for stroke rehabilitation, offering a novel<br/>approach to address the challenges associated with current methods.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element MS Biomedical Engineering (BME)
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Supervisor : Dr. Muhammad Asim Waris
856 ## - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="http://10.250.8.41:8080/xmlui/handle/123456789/43516">http://10.250.8.41:8080/xmlui/handle/123456789/43516</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Thesis
Holdings
Withdrawn status Permanent Location Current Location Shelving location Date acquired Full call number Barcode Koha item type
  School of Mechanical & Manufacturing Engineering (SMME) School of Mechanical & Manufacturing Engineering (SMME) E-Books 05/20/2024 610 SMME-TH-1021 Thesis
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