Beginning C++ through game programming / (Record no. 71562)

000 -LEADER
fixed length control field 01876cam a22003497a 4500
001 - CONTROL NUMBER
control field 16214407
003 - CONTROL NUMBER IDENTIFIER
control field NUST - PNEC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20170116181204.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 100503s2011 at a 001 0 eng d
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2010928011
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781435457423 (pbk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1435457420 (pbk.)
024 8# - OTHER STANDARD IDENTIFIER
Standard number or code a364111
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)ocn555687906
040 ## - CATALOGING SOURCE
Transcribing agency LIBRARY
042 ## - AUTHENTICATION CODE
Authentication code lccopycat
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number D395 2011
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.133 DAW
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Dawson, Michael.
245 10 - TITLE STATEMENT
Title Beginning C++ through game programming /
Statement of responsibility, etc. Michael Dawson.
250 ## - EDITION STATEMENT
Edition statement 3rd ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Australia ;
-- Boston, MA :
Name of publisher, distributor, etc. Course Technology,
Date of publication, distribution, etc. c2011.
300 ## - PHYSICAL DESCRIPTION
Extent xxi, 410 p. :
Other physical details ill. ;
Dimensions 23 cm.
500 ## - GENERAL NOTE
General note Includes index.
505 2# - FORMATTED CONTENTS NOTE
Formatted contents note Types, variables, and standard I/O : lost fortune -- Truth, branching, and the game loop : guess my number -- For loops, strings, and arrays : word jumble -- The standard template library : hangman -- Functions : mad lib -- References : tic-tac-toe -- Pointers : tic-tac-toe 2.0 -- Classes : critter caretaker -- Advanced classes and dynamic memory : game lobby -- Inheritance and polymorphism : blackjack.
520 ## - SUMMARY, ETC.
Summary, etc. Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element C++ (Computer program language)
General subdivision MIS, Computer
856 ## - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="http://www.amazon.in/Beginning-C-Through-Game-Programming/dp/1435457420/ref=sr_1_1?s=books&ie=UTF8&qid=1456116587&sr=1-1&keywords=9781435457423">http://www.amazon.in/Beginning-C-Through-Game-Programming/dp/1435457420/ref=sr_1_1?s=books&ie=UTF8&qid=1456116587&sr=1-1&keywords=9781435457423</a>
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
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b cbc
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e epcn
f 20
g y-gencatlg
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Book
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Materials specified (bound volume or other part) Damaged status Not for loan Permanent Location Current Location Shelving location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
      paperback     Pakistan Navy Engineering College (PNEC) Pakistan Navy Engineering College (PNEC) Reference 12/03/2015 Progressive International Agencies / Ref Grant 3022.93   005.133 DAW PNECLIB-032615 02/22/2016 3022.93 12/03/2015 Book
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