Beginning C++ through game programming Michael Dawson.

By: Dawson, MichaelMaterial type: TextTextPublisher: Australia ; Boston, MA : Course Technology, c2011Edition: 3rd edDescription: xxi, 410 p. : ill. ; 23 cmISBN: 9781435457423 (pbk.); 1435457420 (pbk.)Subject(s): Computer games -- Programming | C++ (Computer program language) | Computer games | C++ (Computer language)DDC classification: 005.133 LOC classification: QA76.76.C672 | D395 2011
Partial contents:
Types, variables, and standard I/O : lost fortune -- Truth, branching, and the game loop : guess my number -- For loops, strings, and arrays : word jumble -- The standard template library : hangman -- Functions : mad lib -- References : tic-tac-toe -- Pointers : tic-tac-toe 2.0 -- Classes : critter caretaker -- Advanced classes and dynamic memory : game lobby -- Inheritance and polymorphism : blackjack.
Summary: Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.
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NFIC First Floor - Software Engineering/ Programming Language 005.133 (Browse shelf) Available SEECS012108
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Includes index.

Types, variables, and standard I/O : lost fortune -- Truth, branching, and the game loop : guess my number -- For loops, strings, and arrays : word jumble -- The standard template library : hangman -- Functions : mad lib -- References : tic-tac-toe -- Pointers : tic-tac-toe 2.0 -- Classes : critter caretaker -- Advanced classes and dynamic memory : game lobby -- Inheritance and polymorphism : blackjack.

Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.

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