Fundamentals of interactive computer graphics / James D. Foley, Andries van Dam.

By: Foley, James DContributor(s): Van Dam, Andries, 1938-Series: Addison-Wesley systems programming series: Publisher: Reading, Mass. : Addison-Wesley Pub. Co., c1982Description: xx, 664 p. : ill. ; 24 cmISBN: 0201144689 :Subject(s): Computer graphics | Interactive computer systemsDDC classification: 006.6,FOL
Contents:
What is Interactive Graphics (Page-1), Basic Interactive Graphics Programming (Page-29), Graphics Hardware (Page-95), Implementation of a Simple Graphics Package (SGP) (Page-137), Interaction Devices and Techniques (Page-183), The Design of User-Computer Graphic Conversations (Page-218), Geometrical Transformations (Page-245), Viewing in Three Dimensions (Page-268), Modeling and Object Hierarchy (Page-319), Advanced Display Architecture (Page-391), Raster Algorithms and Software (Page-431), Display Architecture (Page-479), Representation of 3D Shapes (Page-505), The Quest for Visual Realism (Page-539), Algorithms for Removing Hidden Edges and Surfaces (Page-553), Shading Models (Page-575), Intensity and Color (Page-539).
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Item type Current location Home library Shelving location Call number URL Status Notes Date due Barcode Item holds
Book Bank Book Bank Military College of Signals (MCS)
Military College of Signals (MCS)
General Stacks 006.6,FOL (Browse shelf) Link to resource Available Almirah No.109, Shelf No.4 MCS3149
Total holds: 0

What is Interactive Graphics (Page-1), Basic Interactive Graphics Programming (Page-29), Graphics Hardware (Page-95), Implementation of a Simple Graphics Package (SGP) (Page-137), Interaction Devices and Techniques (Page-183), The Design of User-Computer Graphic Conversations (Page-218), Geometrical Transformations (Page-245), Viewing in Three Dimensions (Page-268), Modeling and Object Hierarchy (Page-319), Advanced Display Architecture (Page-391), Raster Algorithms and Software (Page-431), Display Architecture (Page-479), Representation of 3D Shapes (Page-505), The Quest for Visual Realism (Page-539), Algorithms for Removing Hidden Edges and Surfaces (Page-553), Shading Models (Page-575), Intensity and Color (Page-539).

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