Inside Direct3D -(EBOOK) Peter J. Kovach.

By: Kovach, Peter JSeries: Microsoft programming seriesPublisher: Redmond, WA : Microsoft Press, c2000Description: xxvi, 426 p. : ill. ; 24 + 1 computer optical disc (4 3/4 in.)ISBN: 0735606137Subject(s): Computer graphics | Three-dimensional display systems | EBOOKDDC classification: 006.693 Online resources: Contributor biographical information | Publisher description
Contents:
Chapter 1- DirectX Fundamentals- Chapter 2- Windows Code for Direct3D Programs - Chapter 3-Setting Up DirectDraw for a Direct3D Program - Chapter 4- Direct3D for DirectX Applications - Chapter 5- Direct3D Vertices and the Transformation and Lighting Pipeline -Chapter 6- Rendering 3D Primitives -Chapter 7 - Keyboard and Joystick Input-Chapter 8- Texturing-Chapter 9- Fog-Chapter 10- Alpha Blending -Chapter 11- Light Mapping and Environment Mapping -Chapter 12- Stencil Buffers -Chapter 13- Loading and Animating 3D Models -Chapter 14- Optimizing a Direct3D Application -Chapter 15- Integrating DirectPlay-Chapter 16 -Conclusion
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Item type Current location Home library Collection Call number URL Status Date due Barcode Item holds
Book Book Military College of Signals (MCS)
Military College of Signals (MCS)
NFIC 006.693 KOV (Browse shelf) Link to resource Available MCSEB-29
Total holds: 0

Chapter 1- DirectX Fundamentals- Chapter 2- Windows Code for Direct3D Programs - Chapter 3-Setting Up DirectDraw for a Direct3D Program - Chapter 4- Direct3D for DirectX Applications - Chapter 5- Direct3D Vertices and the Transformation and Lighting Pipeline -Chapter 6- Rendering 3D Primitives -Chapter 7 - Keyboard and Joystick Input-Chapter 8- Texturing-Chapter 9- Fog-Chapter 10- Alpha Blending -Chapter 11- Light Mapping and Environment Mapping -Chapter 12- Stencil Buffers -Chapter 13- Loading and Animating 3D Models -Chapter 14- Optimizing a Direct3D Application -Chapter 15- Integrating DirectPlay-Chapter 16 -Conclusion

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