OpenGL Programming Guide (E-BOOK)

Publisher: ICON Group International, Inc. 2000Description: 177 pSubject(s): OpenGL Programming | E-BOOK
Contents:
Chapter 1: Introduction to OpenGL Chapter 2: Shader Fundamentals Chapter 3: Drawing with OpenGL Chapter 4: Color, Pixels, and Framebuffers Chapter 5: Viewing Transformations, Clipping, and Feedback Chapter 6: Textures Chapter 7: Light and Shadow Chapter 8: Procedural Texturing Chapter 9: Tessellation Shaders Chapter 10: Geometry Shaders Chapter 11: Memory Chapter 12: Compute Shaders
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Item type Current location Home library Collection Call number URL Status Date due Barcode Item holds
Book Book Military College of Signals (MCS)
Military College of Signals (MCS)
NFIC Link to resource Available MCSEB-962
Total holds: 0

Chapter 1: Introduction to OpenGL Chapter 2: Shader Fundamentals Chapter 3: Drawing with OpenGL Chapter 4: Color, Pixels, and Framebuffers Chapter 5: Viewing Transformations, Clipping, and Feedback Chapter 6: Textures Chapter 7: Light and Shadow Chapter 8: Procedural Texturing Chapter 9: Tessellation Shaders Chapter 10: Geometry Shaders Chapter 11: Memory Chapter 12: Compute Shaders

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