Action Arcade Adventure Set(EBOOK) Diana Gruber

By: Gruber,DianaPublisher: The Coriolis Group, Inc. 1994ISBN: 1-883577-06-04Subject(s): Action Arcade Adventure Set | EBOOK
Contents:
Chapter 1 The Adventure Starts Here (Page-1) Chapter 2 Let the Games Begin (Page-26) Chapter 3 Using the Game Editor (Page-35) Chapter 4 The Art of Creating Levels (Page-56) Chapter 5 The Magic of Side Scrolling (Page-79) Chapter 6 Inside the Level Editor (Page-97) Chapter 7 Inside the Sprite Editor (Page-125) Chapter 8 Color Considerations (Page-139) Chapter 9 Wrapping Up the Game Editor (Page-198) Chapter 10 Birth of a Computer Game (Page-254) Chapter 11 Supporting Game Levels and Scrolling (Page-296) Chapter 12 On the Road to Sprite Animation (Page-312) Chapter 13 Unlocking the Mysteries of Sprite Animation (Page-329) Chapter 14 It's Show Time (Page-354) Chapter 15 Creating Special Effects (Page-364) Chapter 16 Debugging Games (Page-398) Chapter 17 Putting It All Together (Page-410) Chapter 18 Tips for Marketing Games (Page-456)
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Item type Current location Home library Collection Call number URL Status Date due Barcode Item holds
Book Book Military College of Signals (MCS)
Military College of Signals (MCS)
NFIC Link to resource Available MCSEB-533
Total holds: 0

Chapter 1 The Adventure Starts Here (Page-1) Chapter 2 Let the Games Begin (Page-26) Chapter 3 Using the Game Editor (Page-35) Chapter 4 The Art of Creating Levels (Page-56) Chapter 5 The Magic of Side Scrolling (Page-79) Chapter 6 Inside the Level Editor (Page-97) Chapter 7 Inside the Sprite Editor (Page-125) Chapter 8 Color Considerations (Page-139) Chapter 9 Wrapping Up the Game Editor (Page-198) Chapter 10 Birth of a Computer Game (Page-254) Chapter 11 Supporting Game Levels and Scrolling (Page-296) Chapter 12 On the Road to Sprite Animation (Page-312) Chapter 13 Unlocking the Mysteries of Sprite Animation (Page-329) Chapter 14 It's Show Time (Page-354) Chapter 15 Creating Special Effects (Page-364) Chapter 16 Debugging Games (Page-398) Chapter 17 Putting It All Together (Page-410) Chapter 18 Tips for Marketing Games (Page-456)

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