C++ How to Program \ P.J. Deitel, H.M. Deitel.

By: DeitelContributor(s): Deitel, Harvey M, 1945- | Deitel, Harvey M, 1945-. C++ how to programMaterial type: TextTextSeries: How to program series: Publisher: India Pearson Prentice Hall, c2006Edition: 5th edDescription: xlix, 1429 p. : ill. (some col.) ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 8131704408Subject(s): C++ (Computer program language)DDC classification: 005.133 LOC classification: QA76.73.C153 | D45 2008
Contents:
Introduction to computers, the Internet and the World Wide Web -- Introduction to C++ programming -- Introduction to classes and objects -- Control statements : part 1 -- Control statements : part 2 -- Functions and an introduction to recursion -- Arrays and vectors -- Pointers and pointer-based strings -- Classes : a deeper look, part 1 -- Classes : a deeper look, part 2 -- Operator overloading; string and array objects -- Object-oriented programming : inheritance -- Object-oriented programming : polymorphism -- Templates -- Stream input/output -- Exception handling -- File processing -- Class string and string stream processing -- Searching and sorting -- Data structures -- Bits, characters, C strings and structs -- Standard template library (STL) -- Game programming with Ogre -- Boost libraries, technical report I and C++0x -- Other topics -- Operator precedence and associativity chart -- ASCII character set -- Fundamental types -- Number systems -- C legacy code topics -- Preprocessor -- ATM case study code -- UML 2 : additional diagram types -- Using the Visual Studio Debugger -- Using the GNU C++ Debugger.
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Previous ed.: H.M. Deitel's name appeared first on t.p.

Includes bibliographical references (p. [1390]-1395) and index.

1. Introduction to computers, the Internet and the World Wide Web -- 2. Introduction to C++ programming -- 3. Introduction to classes and objects -- 4. Control statements : part 1 -- 5. Control statements : part 2 -- 6. Functions and an introduction to recursion -- 7. Arrays and vectors -- 8. Pointers and pointer-based strings -- 9. Classes : a deeper look, part 1 -- 10. Classes : a deeper look, part 2 -- 11. Operator overloading; string and array objects -- 12. Object-oriented programming : inheritance -- 13. Object-oriented programming : polymorphism -- 14. Templates -- 15. Stream input/output -- 16. Exception handling -- 17. File processing -- 18. Class string and string stream processing -- 19. Searching and sorting -- 20. Data structures -- 21. Bits, characters, C strings and structs -- 22. Standard template library (STL) -- 23. Game programming with Ogre -- 24. Boost libraries, technical report I and C++0x -- 25. Other topics -- A. Operator precedence and associativity chart -- B. ASCII character set -- C. Fundamental types -- D. Number systems -- E. C legacy code topics -- F. Preprocessor -- G. ATM case study code -- H. UML 2 : additional diagram types -- I. Using the Visual Studio Debugger -- J. Using the GNU C++ Debugger.

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