Artificial intelligence for computer games \ Pedro Antonio González-Calero, Marco Antonio Gómez-Martín, editors.

By: Calero, Pedro Antonio GonzalezContributor(s): González Calero, Pedro A | Gómez-Martín, Marco Antonio | ebrary, IncMaterial type: TextTextPublisher: New York : Springer, 2011Subject(s): Artificial intelligence -- Data processing | Games -- Data processingGenre/Form: Electronic books. DDC classification: 006.3 LOC classification: Q336 | .A78 2011ebQA76.76.C672Online resources: Full text available from SpringerLink ebooks - Engineering (2011) SpringerLink ebooks - Engineering (2011)
Tags from this library: No tags from this library for this title. Log in to add tags.
Item type Current location Home library Shelving location Call number Status Notes Date due Barcode Item holds
Book Book School of Mechanical & Manufacturing Engineering (SMME)
School of Mechanical & Manufacturing Engineering (SMME)
General Stacks 006.3 ART (Browse shelf) Available Rack,51-Shelf,4 SMME-1850
Total holds: 0

Includes bibliographical references and index.

License restrictions may limit access.

hardcover

There are no comments on this title.

to post a comment.
© 2023 Central Library, National University of Sciences and Technology. All Rights Reserved.