Dawson, Michael.

Beginning C++ through game programming Michael Dawson. - 3rd ed. - Australia ; Boston, MA : Course Technology, c2011. - xxi, 410 p. : ill. ; 23 cm.

Includes index.

Types, variables, and standard I/O : lost fortune -- Truth, branching, and the game loop : guess my number -- For loops, strings, and arrays : word jumble -- The standard template library : hangman -- Functions : mad lib -- References : tic-tac-toe -- Pointers : tic-tac-toe 2.0 -- Classes : critter caretaker -- Advanced classes and dynamic memory : game lobby -- Inheritance and polymorphism : blackjack.

Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.

9781435457423 (pbk.) 1435457420 (pbk.)

a364111

2010928011


Computer games--Programming.
C++ (Computer program language)
Computer games.
C++ (Computer language)

QA76.76.C672 / D395 2011

005.133