Beginning C++ through game programming
Michael Dawson.
- 3rd ed.
- Australia ; Boston, MA : Course Technology, c2011.
- xxi, 410 p. : ill. ; 23 cm.
Includes index.
Types, variables, and standard I/O : lost fortune -- Truth, branching, and the game loop : guess my number -- For loops, strings, and arrays : word jumble -- The standard template library : hangman -- Functions : mad lib -- References : tic-tac-toe -- Pointers : tic-tac-toe 2.0 -- Classes : critter caretaker -- Advanced classes and dynamic memory : game lobby -- Inheritance and polymorphism : blackjack.
Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.
9781435457423 (pbk.) 1435457420 (pbk.)
a364111
2010928011
Computer games--Programming. C++ (Computer program language) Computer games. C++ (Computer language)