Buck, Erik M.

Learning OpenGL ES for iOS : a hands-on guide to modern 3D graphics programming a hands-on guide to modern 3D graphics programming Erik M. Buck. - Addison Wesley New York 2013 - xii, 337 pa. : illustrations ; 23 cm

Includes index.

Using modern mobile graphics hardware -- Making the hardware work for you -- Textures -- Shedding some light -- Changing your point of view -- Animation -- Loading and using models -- Special effects -- Optimization -- Terrain and picking -- Math cheat sheet -- Putting it all together.

9780321741837 0321741838 (pbk. : alk. paper)

2012021252


OpenGL.


Computer graphics--Computer programs.
Three-dimensional display systems.
iPhone (Smartphone)--Programming.
iPad (Computer)--Programming.
Mobile computing.

T385 / .B8195 2013

006.693 BUC