Learning OpenGL ES for iOS : a hands-on guide to modern 3D graphics programming a hands-on guide to modern 3D graphics programming
Erik M. Buck.
- Addison Wesley New York 2013
- xii, 337 pa. : illustrations ; 23 cm
Includes index.
Using modern mobile graphics hardware -- Making the hardware work for you -- Textures -- Shedding some light -- Changing your point of view -- Animation -- Loading and using models -- Special effects -- Optimization -- Terrain and picking -- Math cheat sheet -- Putting it all together.