Fundamentals of interactive computer graphics /
James D. Foley, Andries van Dam.
- Reading, Mass. : Addison-Wesley Pub. Co., c1982.
- xx, 664 p. : ill. ; 24 cm.
- The Systems programming series .
- Addison-Wesley systems programming series. .
What is Interactive Graphics (Page-1), Basic Interactive Graphics Programming (Page-29), Graphics Hardware (Page-95), Implementation of a Simple Graphics Package (SGP) (Page-137), Interaction Devices and Techniques (Page-183), The Design of User-Computer Graphic Conversations (Page-218), Geometrical Transformations (Page-245), Viewing in Three Dimensions (Page-268), Modeling and Object Hierarchy (Page-319), Advanced Display Architecture (Page-391), Raster Algorithms and Software (Page-431), Display Architecture (Page-479), Representation of 3D Shapes (Page-505), The Quest for Visual Realism (Page-539), Algorithms for Removing Hidden Edges and Surfaces (Page-553), Shading Models (Page-575), Intensity and Color (Page-539).