Inside Direct3D -(EBOOK)
Peter J. Kovach.
- Redmond, WA : Microsoft Press, c2000.
- xxvi, 426 p. : ill. ; 24 + 1 computer optical disc (4 3/4 in.).
- Microsoft programming series .
Chapter 1- DirectX Fundamentals- Chapter 2- Windows Code for Direct3D Programs - Chapter 3-Setting Up DirectDraw for a Direct3D Program - Chapter 4- Direct3D for DirectX Applications - Chapter 5- Direct3D Vertices and the Transformation and Lighting Pipeline -Chapter 6- Rendering 3D Primitives -Chapter 7 - Keyboard and Joystick Input-Chapter 8- Texturing-Chapter 9- Fog-Chapter 10- Alpha Blending -Chapter 11- Light Mapping and Environment Mapping -Chapter 12- Stencil Buffers -Chapter 13- Loading and Animating 3D Models -Chapter 14- Optimizing a Direct3D Application -Chapter 15- Integrating DirectPlay-Chapter 16 -Conclusion