Real-time shader programming -(E-BOOK)
Ron Fosner.
- San Francisco : Morgan Kaufmann Publishers, c2003.
- xviii, 406 p. : ill. (some col.) ; 24 cm. + 1 CD-ROM (4 3/4 in.)
- Morgan Kaufmann series in computer graphics and geometric modeling .
Introduction - Preliminary Math - Mathematics Of Lighting And Shading - Introduction To Shaders - Shader Setup In Directx - Shader Tools And Resources - Shader Buffet- Shader Reference
1558608532
2002112069
Computer graphics. Real-time data processing. Three-dimensional display systems.