Fosner, Ron.

Real-time shader programming -(E-BOOK) Ron Fosner. - San Francisco : Morgan Kaufmann Publishers, c2003. - xviii, 406 p. : ill. (some col.) ; 24 cm. + 1 CD-ROM (4 3/4 in.) - Morgan Kaufmann series in computer graphics and geometric modeling .

Introduction - Preliminary Math - Mathematics Of Lighting And Shading - Introduction To Shaders - Shader Setup In Directx - Shader Tools And Resources - Shader Buffet- Shader Reference

1558608532

2002112069


Computer graphics.
Real-time data processing.
Three-dimensional display systems.


E-BOOK

006.53