Introduction to 3D game programming with DirectX 9.0 -(EBOOK)
Frank D. Luna
- Plano, Tex. : Wordware., cop. 2003
- xxvi, 388 s. ill.
Part I Mathematical Prerequisites (Page- 1) Part II Direct3D Fundamentals (Page-33) Part III Applied Direct3D (Page-151) Part IV Shaders and Effects (Page-267)