Action Arcade Adventure Set(EBOOK)
Diana Gruber
- The Coriolis Group, Inc. 1994
Chapter 1 The Adventure Starts Here (Page-1) Chapter 2 Let the Games Begin (Page-26) Chapter 3 Using the Game Editor (Page-35) Chapter 4 The Art of Creating Levels (Page-56) Chapter 5 The Magic of Side Scrolling (Page-79) Chapter 6 Inside the Level Editor (Page-97) Chapter 7 Inside the Sprite Editor (Page-125) Chapter 8 Color Considerations (Page-139) Chapter 9 Wrapping Up the Game Editor (Page-198) Chapter 10 Birth of a Computer Game (Page-254) Chapter 11 Supporting Game Levels and Scrolling (Page-296) Chapter 12 On the Road to Sprite Animation (Page-312) Chapter 13 Unlocking the Mysteries of Sprite Animation (Page-329) Chapter 14 It's Show Time (Page-354) Chapter 15 Creating Special Effects (Page-364) Chapter 16 Debugging Games (Page-398) Chapter 17 Putting It All Together (Page-410) Chapter 18 Tips for Marketing Games (Page-456)