TY - BOOK AU - Ginsburg,Dan AU - Purnomo,Budirijanto AU - Shreiner,Dave AU - Munshi,Aaftab TI - OpenGL ES 3.0 programming guide SN - 978-93-325-3909-9 AV - T385 .G5426 2014 U1 - 006.66,GIN 23 PY - 2014///] CY - Upper Saddle River, NJ PB - Addison-Wesley KW - OpenGL KW - Computer graphics KW - Specifications KW - Application program interfaces (Computer software) KW - Computer programming N1 - Introduction to OpenGL ES 3.0 (Page-1),Hello Triangle: an OpenGL ES 3.0 Example (Page-27), An Introduction to EGL (Page-43), Shaders and Programs (Page-69), OpenGL ES Shading Language (Page-97), Vertex Attributes, vertex arrays, and buffer objects (Page-125), Primitive Assembly and Rasterization (Page-161), Vertex Shaders (Page-187), Texturing (Page-225), Fragment Shaders (Page-279), Fragment Operations (Page-297), Frame buffer Objects (Page-325), Sync Objects and Fences (Page-357), Advanced Programming with OpenGL ES 3.0 (Page-363), State Queries (Page-421), OpenGL ES Platforms (PAge-447) ER -