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SAMS teach yourself game programming with DirectX in 21 days Clayton Walnum.

by Walnum, Clayton.

Publisher: Indianapolis, Ind. : Sams Pub., 2003Other title: Teach yourself game programming with DirectX in 21 days.Availability: Items available for loan: Central Library (CL)Call number: 006.768 WAL (4).
The complete guide to Torque X John Kanalakis

by Kanalakis, John.

Publisher: Wellesley, Mass. : A K Peters, c2008Availability: Items available for loan: Central Library (CL)Call number: 794.81526 KAN (1).
3D game programming all in one Kenneth C. Finney

by Finney, Kenneth C.

Edition: 2nd ed. Publisher: Boston, MA : Thomson/Course Technology, c2007Other title: Three D game programming all in one..Availability: Items available for loan: Central Library (CL)Call number: 006.6 FIN (1).
The game programmer's guide to Torque: under the hood of the Torque Game Engine under the hood of the Torque Game Engine Edward F. Maurina III.

by Maurina, Edward F.

Publisher: Wellesley, Mass. : A K Peters, c2006Availability: Items available for loan: Central Library (CL)Call number: 006.6 MAU (1).
Learning iOS game programming : a hands-on guide to building your first iPhone game Michael Daley

by Daley, Michael | Michael Daley.

Publisher: New York Addison Wesley 2011Availability: Items available for loan: Central Library (CL)Call number: 005.26 DAL (1).
Game development essentials Jeannie,Novak

by Novak, Jeannie | Jeannie,Novak.

Edition: 3 rd ed. Publisher: US Delmar Cengage Learning 2010Availability: Items available for loan: Central Library (CL)Call number: 794.81526 NOV (1).
Directx game programming fundas Yashavant P.Kanetkar

by Kanetkar, Yashavant P | Yashavant P.Kanetkar.

Publisher: Singapore Tech publications 2002Availability: Items available for loan: Central Library (CL)Call number: 794.81 KAN (3).
Mathematics for 3D game programming and computer graphics Eric Lengyel

by Lengyel, Eric | Eric Lengyel.

Edition: 3rd ed Publisher: China Course Technalogy 2012Availability: Items available for loan: Central Library (CL)Call number: 794.816693 LEN (1).
programming game A1 by example Mat Buckland

by Mat Buckland | Mat Buckland.

Publisher: America Wordware publishing 2005Availability: Items available for loan: Central Library (CL)Call number: 794.81526 BUC (1).
AI techniques for game programming Mat Buckland

by Buckland, Mat | Mat Buckland.

Publisher: USA Premier Press 2002Availability: Items available for loan: Central Library (CL)Call number: 005.268 BUC (1).
Core HTML5 canvas : graphics, animation, and game development graphics, animation, and game development David Geary

by Geary, David M.

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Upper Saddle River, NJ : Prentice Hall, c2012Availability: Items available for loan: Central Library (CL)Call number: 006.66 GEA (1).
Beginning C++ through game programming Michael Dawson.

by Dawson, Michael.

Edition: 3rd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Australia ; Boston, MA : Course Technology, c2011Availability: Items available for loan: Central Library (CL)Call number: 005.133 (1).
HTML5 games : creating fun with HTML5, CSS3, and webGL creating fun with HTML5, CSS3, and WebGL Jacob Seidelin

by Seidelin, Jacob | Books24x7, Inc.

Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction Publisher: Chichester, West Sussex, U.K. : John Wiley and Sons Ltd, 2012Online access: Click here for full text. Availability: Items available for loan: Central Library (CL)Call number: 794.81526 SEI (1).
Beginning game programming Jonathan S. Harbour.

by Harbour, Jonathan S.

Edition: 3rd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boston, MA : Course Technology/Cengage Learning, c2010Online access: Contributor biographical information | Publisher description | Table of contents only Availability: Items available for loan: Central Library (CL)Call number: 794.81526 HAR (1).
Programming video games for the evil genius Ian Cinnamon.

by Cinnamon, Ian.

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: New York : McGraw-Hill, c2008Online access: Contributor biographical information | Publisher description | Table of contents only Availability: Items available for loan: Central Library (CL)Call number: 794.81526 CIN (1).
Foundation HTML5 canvas for games and entertainment Rob Hawkes.

by Hawkes, Rob.

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: New York : friends of ED : Springer Science+Business Media, c2011Other title: Foundation HTML5 canvas for games and entertainment.Availability: Items available for loan: Central Library (CL)Call number: 794.815265 HAW (1).
UDK game development

by Thorn, Alan.

Material type: Text Text Publisher: US Cenegage learning 2012Availability: Items available for loan: Central Library (CL)Call number: 794.81526 THO (1).
Creating games with Unity and Maya :how to develop fun and marketable 3D games how to develop fun and marketable 3D games / Adam Watkins.

by Watkins, Adam (William Adam).

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Burlington, MA : Focal Press, c2011Availability: Items available for loan: Central Library (CL)Call number: 794.81526 WAT (1).
Introduction to game design, prototyping, and development : from concept to playable game-with Unity® and C# / Jeremy Gibson.

by Gibson, Jeremy [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Adult; Other title: Game design, prototyping, and development..Availability: Items available for loan: Central Library (CL)Call number: 794.81526 GIB (1).
Level up! the guide to great video game design Scott Rogers.

by Rogers, Scott | Books24x7, Inc.

Edition: 2nd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Chichester, West Sussex, U.K. : John Wiley & Sons Ltd, 2014Online access: Click here for full text. Availability: Items available for loan: Central Library (CL)Call number: 794.81 ROG (1).
Dungeons of discovery : writing dazzling Windows games with WinG Clayton Walnum.

by Walnum, Clayton.

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Indianapolis, IN : Que., c1995Availability: Items available for loan: Central Library (CL)Call number: 794.815265 WAL (1).
The WinG bible--for Visual Basic 4 programmers Nathan Gurewich and Ori Gurewich

by Gurewich, Nathan | Gurewich, Ori.

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: San Francisco : Sybex, c1995Availability: Items available for loan: Central Library (CL)Call number: 005.268 GUR (1).
3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.

by Eberly, David H.

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: San Francisco : Morgan Kaufmann, c2001Online access: Publisher description | Table of contents | Contributor biographical information Availability: Items available for loan: School of Mechanical & Manufacturing Engineering (SMME)Call number: 006.693 EBE (1).
Digital illusion : entertaining the future with high technology / Clark Dodsworth, Jr., contributing editor.

by Dodsworth, Clark.

Publisher: New York : Reading, Mass. : ACM Press ; Addison-Wesley, c1998Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.816,DOD (1).
Wireless game development in C/C++ with BREW / Ralph Barbagallo.

by Barbagallo, Ralph.

Publisher: Plano, Tex. : Wordware Pub., c2003Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.815,BAR (1).
Developer's guide to multiplayer games Andrew Mulholland and Teijo Hakala.

by Mulholland, Andrew | Hakala, Teijo.

Publisher: Plano, Tex. : Wordware Pub., c2002Other title: Multiplayer games.Availability: Items available for reference: Military College of Signals (MCS) Not for loanCall number: 795.815,MUL (1). :
Game development and production / Erik Bethke.

by Bethke, Erik.

Publisher: Plano, Tex. : Wordware Pub., c2003Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.81526 BET (2).
Developing online games -(EBOOK) an insider's guide / Jessica Mulligan and Bridgette Patrovsky.

by Mulligan, Jessica | Patrovsky, Bridgette.

Publisher: Indianapolis, Ind. : New Riders, c2003Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.81711 MUL (1).
Chris Crawford on game design -(EBOOK) Chris Crawford.

by Crawford, Chris.

Publisher: Indianapolis, Ind. : New Riders, 2003Other title: On game design.Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.81526 CRA (1).
Developing online games- (EBOOK) Jessica Mulligan and Bridgette Patrovsky.

by Mulligan, Jessica | Patrovsky, Bridgette.

Publisher: Indianapolis, Ind. : New Riders, c2003Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.81711 MUL (1).
Sams teach yourself game programming in 24 hours -(E-BOOK) Michael Morrison.

by Morrison, Michael.

Publisher: Indianapolis, Ind. : Sams Pub., c2003Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.815265 MOR (1).
Macromedia Flash MX game design demystified : the official guide to creating games with Flash / Jobe Makar.

by Makar, Jobe.

Publisher: Berkeley, CA : Macromedia Press : Peachpit Press, c2003Availability: Items available for loan: (1).
Advanced 3D game programming with DirectX 9.0 -(E-BOOK) Peter Walsh.

by Walsh, Peter.

Publisher: Plano, Tex. : Wordware Pub., c2003Online access: Table of contents Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.8167768 WAL (1).
Java 1.4 game programming -(E-BOOK) Andrew Mulholland and Glenn Murphy.

by Mulholland, Andrew | Murphy, Glenn, 1908-.

Publisher: Plano, Tex. : Wordware Pub., c2003Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.8152762 MUL (1).
Wireless game development in C/C++ with BREW -(E-BOOK) Ralph Barbagallo.

by Barbagallo, Ralph.

Publisher: Plano, Tex. : Wordware Pub., c2003Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.815265 BAR (1).
Introduction to 3D game programming with DirectX 9.0 -(EBOOK) Frank D. Luna

by Luna, Frank D.

Publisher: Plano, Tex. : Wordware., cop. 2003Online access: Table of contents Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.8/15268 LUN (2).
Introduction to 3D game programming with DirectX 9.0 -(EBOOK) Frank D. Luna

by Luna, Frank D.

Publisher: Plano, Tex. : Wordware., cop. 2003Online access: Table of contents Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.8/15268 LUN (1).
Delphi graphics and game programming exposed (E-Book) with DirectX for versions 5.0-7.0 / John Ayres.

by Ayres, John.

Publisher: Plano, Tex. : Wordware Pub., c2000Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.8/15268 (1).
Developing games in Java (E-BOOK) David Brackeen with Bret Barker and Laurence Vanhelsuw⥮

by Brackeen, David | Barker, Bret | Vanhelsuw⥬ Laurence.

Publisher: Boston : New Riders, c2004Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.81711 BRA (1).
Killer game programming in Java /(E-BOOK) Andrew Davison.

by Davison, Andrew.

Edition: 1st ed. Publisher: Sebastopol, CA : O'Reilly Media, c2005Other title: Killer game programming.Online access: Contributor biographical information | Publisher description | Table of contents only Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.81526 DAV (1).
Sams teach yourself game programming in 24 hours-(EBOOK) Michael Morrison.

by Morrison, Michael.

Edition: 1. ed. Publisher: Indianapolis, IN : Sams Pub., 2002Availability: Items available for loan: Military College of Signals (MCS)Call number: 005.1 MOR (1).
Micro Java game development /(E-BOOK) David Fox and Roman Verhovsek.

by Fox, David | Verhovsek, Roman.

Publisher: Boston : Addison-Wesley, c2002Availability: Items available for loan: Military College of Signals (MCS)Call number: 005.133 FOX (1).
Micro Java game development /(E-BOOK) David Fox and Roman Verhovsek.

by Fox, David | Verhovsek, Roman.

Publisher: Boston : Addison-Wesley, c2002Availability: Items available for loan: Military College of Signals (MCS)Call number: 005.133 FOX (1).
Java 1.4 game programming /(E-BOOK) Andrew Mulholland and Glenn Murphy.

by Mulholland, Andrew | Murphy, Glenn, 1908-.

Publisher: Plano, Tex. : Wordware Pub., c2003Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.8152762 MUR (1).
Java 1.4 game programming /(E-BOOK) Andrew Mulholland and Glenn Murphy.

by Mulholland, Andrew | Murphy, Glenn, 1908-.

Publisher: Plano, Tex. : Wordware Pub., c2003Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.8152762 MUL (1).
Java 1.4 game programming / Andrew Mulholland and Glenn Murphy.

by Mulholland, Andrew | Murphy, Glenn, 1908-.

Publisher: Plano, Tex. : Wordware Pub., c2003Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.8152762 MUL (1).
Introduction to 3D game programming with DirectX 9.0-(E-BOOK) Frank D. Luna ; technical review by Rod Lopez.

by Luna, Frank D | Lopez, Rod.

Publisher: Plano, Tex. : Wordware Pub., c2003Online access: Table of contents Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.815268 LUN (1).
Game development and production--(E-BOOK) Erik Bethke.

by Bethke, Erik.

Publisher: Plano, Tex. : Wordware Pub., c2003Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.81526 BET (1).
Micro Java game development -(E-BOOK) David Fox and Roman Verhovsek.

by Fox, David | Verhovsek, Roman.

Publisher: Boston : Addison-Wesley, c2002Availability: Items available for loan: Military College of Signals (MCS)Call number: 005.133 FOX (1).
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