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Programming video games for the evil genius Ian Cinnamon.

by Cinnamon, Ian.

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: New York : McGraw-Hill, c2008Online access: Contributor biographical information | Publisher description | Table of contents only Availability: Items available for loan: Central Library (CL)Call number: 794.81526 CIN (1).
Creating games with Unity and Maya :how to develop fun and marketable 3D games how to develop fun and marketable 3D games / Adam Watkins.

by Watkins, Adam (William Adam).

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Burlington, MA : Focal Press, c2011Availability: Items available for loan: Central Library (CL)Call number: 794.81526 WAT (1).
Introduction to game design, prototyping, and development : from concept to playable game-with Unity® and C# / Jeremy Gibson.

by Gibson, Jeremy [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Adult; Other title: Game design, prototyping, and development..Availability: Items available for loan: Central Library (CL)Call number: 794.81526 GIB (1).
Level up! the guide to great video game design Scott Rogers.

by Rogers, Scott | Books24x7, Inc.

Edition: 2nd ed.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Chichester, West Sussex, U.K. : John Wiley & Sons Ltd, 2014Online access: Click here for full text. Availability: Items available for loan: Central Library (CL)Call number: 794.81 ROG (1).
Game invaders [electronic resource] : the theory and understanding of computer games / Clive Fencott ... [et al.].

by Fencott, P. C.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Hoboken, New Jersey : IEEE Press ; Wiley, 2012Availability: Items available for loan: Military College of Signals (MCS)Call number: 794.8,FEM (1).
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