3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.

By: Eberly, David HMaterial type: TextTextPublisher: San Francisco : Morgan Kaufmann, c2001Description: xxviii, 561 p. : ill. (some col.) ; 24 cm. + 1 computer optical disc (4 3/4 in.)ISBN: 1558605932Subject(s): Computer graphics | Computer games -- Programming | Three-dimensional display systems | Real-time programmingDDC classification: 006.693 LOC classification: T385 | .E373 2001Online resources: Publisher description | Table of contents | Contributor biographical information
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Item type Current location Home library Shelving location Call number Status Notes Date due Barcode Item holds
Book Book School of Mechanical & Manufacturing Engineering (SMME)
School of Mechanical & Manufacturing Engineering (SMME)
General Stacks 006.693 EBE (Browse shelf) Available Rack,49-Shelf,1 SMME-2505
Total holds: 0

Includes bibliographical references and index.

hardcover

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