000 01853cam a22003617a 4500
001 16214407
005 20170105102345.0
008 100503s2011 at a 001 0 eng d
010 _a 2010928011
020 _a9781435457423 (pbk.)
020 _a1435457420 (pbk.)
024 8 _aa364111
035 _a(OCoLC)ocn555687906
040 _aYDXCP
_cYDXCP
_dBKL
_dEGM
_dUUC
_dBTCTA
_dFDA
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_dZQP
_dBDX
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042 _alccopycat
050 0 0 _aQA76.76.C672
_bD395 2011
082 0 4 _a005.133
_222
100 1 _aDawson, Michael.
245 1 0 _aBeginning C++ through game programming
_cMichael Dawson.
250 _a3rd ed.
260 _aAustralia ;
_aBoston, MA :
_bCourse Technology,
_cc2011.
300 _axxi, 410 p. :
_bill. ;
_c23 cm.
500 _aIncludes index.
505 2 _aTypes, variables, and standard I/O : lost fortune -- Truth, branching, and the game loop : guess my number -- For loops, strings, and arrays : word jumble -- The standard template library : hangman -- Functions : mad lib -- References : tic-tac-toe -- Pointers : tic-tac-toe 2.0 -- Classes : critter caretaker -- Advanced classes and dynamic memory : game lobby -- Inheritance and polymorphism : blackjack.
520 _aDescribes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.
650 0 _aComputer games
_xProgramming.
650 0 _aC++ (Computer program language)
650 7 _aComputer games.
_2sears
650 7 _aC++ (Computer language)
_2sears
906 _a7
_bcbc
_ccopycat
_d2
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942 _2ddc
_cBK
999 _c11639
_d11639