000 01487 a2200241 4500
003 Nust
005 20230615124542.0
010 _a 80024311
020 _a0201144689 :
040 _cNust
082 0 0 _a006.6,FOL
100 1 _aFoley, James D.,
_982063
245 1 0 _aFundamentals of interactive computer graphics /
_cJames D. Foley, Andries van Dam.
260 _aReading, Mass. :
_bAddison-Wesley Pub. Co.,
_cc1982.
300 _axx, 664 p. :
_bill. ;
_c24 cm.
490 1 _aThe Systems programming series
505 _aWhat is Interactive Graphics (Page-1), Basic Interactive Graphics Programming (Page-29), Graphics Hardware (Page-95), Implementation of a Simple Graphics Package (SGP) (Page-137), Interaction Devices and Techniques (Page-183), The Design of User-Computer Graphic Conversations (Page-218), Geometrical Transformations (Page-245), Viewing in Three Dimensions (Page-268), Modeling and Object Hierarchy (Page-319), Advanced Display Architecture (Page-391), Raster Algorithms and Software (Page-431), Display Architecture (Page-479), Representation of 3D Shapes (Page-505), The Quest for Visual Realism (Page-539), Algorithms for Removing Hidden Edges and Surfaces (Page-553), Shading Models (Page-575), Intensity and Color (Page-539).
650 0 _aComputer graphics.
_91225
650 0 _aInteractive computer systems.
_936948
700 1 _aVan Dam, Andries,
_d1938-
_996957
830 0 _aAddison-Wesley systems programming series.
_9112481
942 _2ddc
_cBKB
999 _c180034
_d180034