000 01071 a2200253 4500
003 Nust
005 20170207154009.0
010 _a 2002112069
020 _a1558608532
040 _cNust
082 _a006.53
100 1 _aFosner, Ron.
245 1 0 _aReal-time shader programming -(E-BOOK)
_cRon Fosner.
260 _aSan Francisco :
_bMorgan Kaufmann Publishers,
_cc2003.
300 _axviii, 406 p. :
_bill. (some col.) ;
_c24 cm. +
_e1 CD-ROM (4 3/4 in.)
440 0 _aMorgan Kaufmann series in computer graphics and geometric modeling
505 _aIntroduction - Preliminary Math - Mathematics Of Lighting And Shading - Introduction To Shaders - Shader Setup In Directx - Shader Tools And Resources - Shader Buffet- Shader Reference
650 0 _aComputer graphics.
650 0 _aReal-time data processing.
650 0 _aThree-dimensional display systems.
651 _aE-BOOK
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/description/els031/2002112069.html
856 4 2 _3Table of contents
_uhttp://www.loc.gov/catdir/toc/els031/2002112069.html
942 _2ddc
_cBK
999 _c191114
_d191114