000 01235 a2200157 4500
003 Nust
005 20170207154028.0
020 _a1-883577-06-04
040 _cNust
100 _aGruber,Diana
245 _aAction Arcade Adventure Set(EBOOK)
_cDiana Gruber
260 _bThe Coriolis Group, Inc.
_c1994
505 _aChapter 1 The Adventure Starts Here (Page-1) Chapter 2 Let the Games Begin (Page-26) Chapter 3 Using the Game Editor (Page-35) Chapter 4 The Art of Creating Levels (Page-56) Chapter 5 The Magic of Side Scrolling (Page-79) Chapter 6 Inside the Level Editor (Page-97) Chapter 7 Inside the Sprite Editor (Page-125) Chapter 8 Color Considerations (Page-139) Chapter 9 Wrapping Up the Game Editor (Page-198) Chapter 10 Birth of a Computer Game (Page-254) Chapter 11 Supporting Game Levels and Scrolling (Page-296) Chapter 12 On the Road to Sprite Animation (Page-312) Chapter 13 Unlocking the Mysteries of Sprite Animation (Page-329) Chapter 14 It's Show Time (Page-354) Chapter 15 Creating Special Effects (Page-364) Chapter 16 Debugging Games (Page-398) Chapter 17 Putting It All Together (Page-410) Chapter 18 Tips for Marketing Games (Page-456)
650 _aAction Arcade Adventure Set
651 _aEBOOK
942 _2ddc
_cBK
999 _c191974
_d191974