000 01532cam a22003614a 4500
001 12032321
003 OSt
005 20210907121246.0
008 000606s2001 caua b 001 0 eng
010 _a 00055019
020 _a1558605932
038 _aMuzammil
040 _aDLC
_cDLC
_dDLC
042 _apcc
050 0 0 _aT385
_b.E373 2001
082 0 0 _a006.693
_221
_bEBE
100 1 _aEberly, David H.
_982247
245 1 0 _a3D game engine design :
_ba practical approach to real-time computer graphics /
_cDavid H. Eberly.
260 _aSan Francisco :
_bMorgan Kaufmann,
_cc2001.
300 _axxviii, 561 p. :
_bill. (some col.) ;
_c24 cm. +
_e1 computer optical disc (4 3/4 in.)
504 _aIncludes bibliographical references and index.
563 _ahardcover
650 0 _aComputer graphics.
_91225
650 0 _aComputer games
_xProgramming.
_982248
650 0 _aThree-dimensional display systems.
_93207
650 0 _aReal-time programming.
_982249
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/description/els031/00055019.html
856 4 1 _3Table of contents
_uhttp://www.loc.gov/catdir/toc/els031/00055019.html
856 4 2 _3Contributor biographical information
_uhttp://www.loc.gov/catdir/enhancements/fy1211/00055019-b.html
906 _a7
_bcbc
_corignew
_d1
_eocip
_f20
_gy-gencatlg
942 _2ddc
_cBK
999 _c33414
_d33414