000 02144nam a22001577a 4500
082 _a629.8
100 _aIqra Asghar
_9129047
245 _a3D Reconstruction using Machine Learning /
_c Asghar, Iqra
264 _aIslamabad :
_bSMME- NUST;
_c2025
300 _a84p.
_bSoft Copy
_c30cm
500 _aThe field of 3D reconstruction has undergone significant advancements with the integration of machine learning techniques, enabling more efficient and accurate modeling of complex environments. This research focuses on leveraging cutting-edge methodologies, such as 3D Gaussian Splatting, to address challenges in real-time rendering and dynamic scene reconstruction. Traditional methods for dynamic scene rendering often fall short in maintaining high-quality and real-time performance, especially for complex, moving environments. In contrast, Gaussian Splatting employs probabilistic primitives to represent 3D point clouds, offering a balance between computational efficiency and visual quality. This study extends Progressive Gaussian Splatting to dynamic environments by introducing a framework that ensures temporal coherence and real-time performance. The proposed methodology employs a hybrid geometric representation, progressive propagation for Gaussian refinement, and deformation fields encoded via multi-resolution voxel grids to capture motion. Evaluations on synthetic and real-world datasets demonstrate significant improvements in rendering quality and temporal coherence, achieving state-of-the-art results in metrics such as PSNR (41.99), SSIM (0.995), and LPIPS (0.011) for synthetic dataset and increased PSNR by 1.79 and SSIM by 0.046 for real world’s hypernerf dataset. The research provides new insights into the practical application of Gaussian Splatting in dynamic environments, opening avenues for enhanced virtual reality (VR), augmented reality (AR), and robotics applications.
650 _aMS Robotics and Intelligent Machine Engineering
_9119486
700 _aSupervisor : Dr. Sara Baber
_9129046
856 _uhttp://10.250.8.41:8080/xmlui/handle/123456789/52411
942 _2ddc
_cTHE
999 _c613797
_d613797