000 01876cam a22003497a 4500
001 16214407
003 NUST - PNEC
005 20170116181204.0
008 100503s2011 at a 001 0 eng d
010 _a 2010928011
020 _a9781435457423 (pbk.)
020 _a1435457420 (pbk.)
024 8 _aa364111
035 _a(OCoLC)ocn555687906
040 _cLIBRARY
042 _alccopycat
050 0 0 _aQA76.76.C672
_bD395 2011
082 0 4 _a005.133 DAW
_222
100 1 _aDawson, Michael.
245 1 0 _aBeginning C++ through game programming /
_cMichael Dawson.
250 _a3rd ed.
260 _aAustralia ;
_aBoston, MA :
_bCourse Technology,
_cc2011.
300 _axxi, 410 p. :
_bill. ;
_c23 cm.
500 _aIncludes index.
505 2 _aTypes, variables, and standard I/O : lost fortune -- Truth, branching, and the game loop : guess my number -- For loops, strings, and arrays : word jumble -- The standard template library : hangman -- Functions : mad lib -- References : tic-tac-toe -- Pointers : tic-tac-toe 2.0 -- Classes : critter caretaker -- Advanced classes and dynamic memory : game lobby -- Inheritance and polymorphism : blackjack.
520 _aDescribes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.
650 0 _aC++ (Computer program language)
_xMIS, Computer
856 _uhttp://www.amazon.in/Beginning-C-Through-Game-Programming/dp/1435457420/ref=sr_1_1?s=books&ie=UTF8&qid=1456116587&sr=1-1&keywords=9781435457423
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