Learning OpenGL ES for iOS : a hands-on guide to modern 3D graphics programming (Record no. 11659)

000 -LEADER
fixed length control field 01501cam a2200337 i 4500
001 - CONTROL NUMBER
control field 17384880
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20170105102345.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 120713t20132013njua 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2012021252
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780321741837
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0321741838 (pbk. : alk. paper)
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Transcribing agency DLC
Description conventions rda
Modifying agency DLC
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number T385
Item number .B8195 2013
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.693 BUC
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Buck, Erik M.
245 10 - TITLE STATEMENT
Title Learning OpenGL ES for iOS : a hands-on guide to modern 3D graphics programming
Remainder of title a hands-on guide to modern 3D graphics programming
Statement of responsibility, etc. Erik M. Buck.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Addison Wesley
Name of publisher, distributor, etc. New York
Date of publication, distribution, etc. 2013
300 ## - PHYSICAL DESCRIPTION
Extent xii, 337 pa. :
Other physical details illustrations ;
Dimensions 23 cm
500 ## - GENERAL NOTE
General note Includes index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Using modern mobile graphics hardware -- Making the hardware work for you -- Textures -- Shedding some light -- Changing your point of view -- Animation -- Loading and using models -- Special effects -- Optimization -- Terrain and picking -- Math cheat sheet -- Putting it all together.
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title OpenGL.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer graphics
General subdivision Computer programs.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Three-dimensional display systems.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element iPhone (Smartphone)
General subdivision Programming.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element iPad (Computer)
General subdivision Programming.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Mobile computing.
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
a 7
b cbc
c orignew
d 1
e ecip
f 20
g y-gencatlg
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Book
Holdings
Withdrawn status Lost status Damaged status Not for loan Collection code Permanent Location Current Location Shelving location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
          Central Library (CL) Central Library (CL) First Floor - Machine Learning/Computer Graphics 03/22/2013 Allied Book Company 3747.08   006.693 BUC SEECS012123 03/25/2013 03/25/2013 Book
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