Learning OpenGL ES for iOS : a hands-on guide to modern 3D graphics programming a hands-on guide to modern 3D graphics programming Erik M. Buck.

By: Buck, Erik MMaterial type: TextTextPublisher: Addison Wesley New York 2013Description: xii, 337 pa. : illustrations ; 23 cmISBN: 9780321741837 ; 0321741838 (pbk. : alk. paper)Subject(s): OpenGL | Computer graphics -- Computer programs | Three-dimensional display systems | iPhone (Smartphone) -- Programming | iPad (Computer) -- Programming | Mobile computingDDC classification: 006.693 BUC LOC classification: T385 | .B8195 2013
Contents:
Using modern mobile graphics hardware -- Making the hardware work for you -- Textures -- Shedding some light -- Changing your point of view -- Animation -- Loading and using models -- Special effects -- Optimization -- Terrain and picking -- Math cheat sheet -- Putting it all together.
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Item type Current location Home library Collection Shelving location Call number Status Date due Barcode Item holds
Book Book Central Library (CL)
Central Library (CL)
NFIC First Floor - Machine Learning/Computer Graphics 006.693 BUC (Browse shelf) Available SEECS012123
Total holds: 0

Includes index.

Using modern mobile graphics hardware -- Making the hardware work for you -- Textures -- Shedding some light -- Changing your point of view -- Animation -- Loading and using models -- Special effects -- Optimization -- Terrain and picking -- Math cheat sheet -- Putting it all together.

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